![]() The player can also turn on the ability to skip to the next choice, although if the player hasn't viewed a specific part, the player will be stopped at those. ![]() The player is initially given the ability to pause, skip to the next scene, return to the beginning of the current scene, and return to the beginning of a previous scene. In addition, it is noted that developers often used 3D models in this game, in contrast to the frequent drawing in the original game. Like its predecessor, and unlike traditional visual novels that consist of the protagonist talking to static images of characters, Cross Days is unusual in that it incorporates motion and voice, making it similar to an anime series. ![]() These choices change the course of the story and takes the player to one of the many endings. At predetermined intervals, the game presents the player with one or two choices to make, or the player can decide to not make a choice. Like its prequel visual novels, Cross Days requires minimal gameplay.
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